Two new weapons, some more refactor and some new sound effects. As always please let me know if you find any bugs, but especially if the new weapons sounds are...
The backend refactor for Weapons and Bullets has finished. My tech debt has been repaid with blood, blood, and more blood. There are a lot of smaller updates th...
More backend stuff in this one but a few things of note! Backend refactoring for new Bullet class. Chain lightning overhaul complete: now spawns a lightning fie...
As time elapses and more enemies spawn the game starts to lag significantly. I am currently working on a fix but it may be further down the timeline than I woul...
This took a lot of error handling to get it to the Web because of some interesting WebAssembly issues that seemed to pop up. Fortunately those bugs should be fi...
Some bug-fixes, a new weapon and dev key, and the balance pass for all the initial weapons. Initial balance pass completed on all (initial) weapons. New weapon...
This is why it's a learning project. Changed the enemies to RigidyBody2D to drastically reduce lag at the late-game. Changed Enemy from CharacterBody2D to Rigid...
Ranged enemies are now available in game - you should see them every twelve enemies. Their running away behavior still needs work but their projectiles now work...