View all by Wazuki
Wazuki
Follow Wazuki
Follow
Following Wazuki
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
A Short Story - Survivors
←
Return to A Short Story - Survivors
Devlog
The Bonus Update
April 02, 2025
by
Wazuki
Two new weapons, some more refactor and some new sound effects. As always please let me know if you find any bugs, but especially if the new weapons sounds are too grating. Changelog Player now has "h...
Continue reading
The Refactor Update
March 31, 2025
by
Wazuki
The backend refactor for Weapons and Bullets has finished. My tech debt has been repaid with blood, blood, and more blood. There are a lot of smaller updates this release as well as a bunch of bug fix...
Continue reading
Chain Lightning, Refactoring and Dev Keys
March 17, 2025
by
Wazuki
More backend stuff in this one but a few things of note! Backend refactoring for new Bullet class. Chain lightning overhaul complete: now spawns a lightning field every fourth jump if there's room. Ma...
Continue reading
Cooldown Panels and Lag
March 15, 2025
by
Wazuki
As time elapses and more enemies spawn the game starts to lag significantly. I am currently working on a fix but it may be further down the timeline than I would like. Until then, you can use the new...
Continue reading
Overhauled Overhaulings
March 15, 2025
by
Wazuki
This took a lot of error handling to get it to the Web because of some interesting WebAssembly issues that seemed to pop up. Fortunately those bugs should be fixed, but should you find any please let...
Continue reading
Initial Balance Pass
March 09, 2025
by
Wazuki
Some bug-fixes, a new weapon and dev key, and the balance pass for all the initial weapons. Initial balance pass completed on all (initial) weapons. New weapon (Chain Lightning) in progress, but initi...
Continue reading
Major Lag Fix (plus Waldo balance)
March 01, 2025
by
Wazuki
This is why it's a learning project. Changed the enemies to RigidyBody2D to drastically reduce lag at the late-game. Changed Enemy from CharacterBody2D to RigidyBody2D Balance pass done for Waldos - n...
Continue reading
Ranged Enemies
February 27, 2025
by
Wazuki
1
#dev, #ranged, #enemy
Ranged enemies are now available in game - you should see them every twelve enemies. Their running away behavior still needs work but their projectiles now work and should add a bit of challenge to th...
Continue reading