Cooldown Panels and Lag
A Short Story - Survivors » Devlog
As time elapses and more enemies spawn the game starts to lag significantly. I am currently working on a fix but it may be further down the timeline than I would like. Until then, you can use the new dev key to text out higher difficulties quickly.
- New cooldown panels to visually track your cooldowns. Note: Light Blade in particular will not go on cooldown until every slash has been done. If you see "FIRING" you should still have a slash left to perform.
- Changed enemy collider shapes from capsule to circle to try to reduce the lag.
- Bugfix: Light Blade wouldn't reset until we ran into an enemy at max slashes. Oops.
- Bugfix: Unlocked characters should now actually be playable. Forgot to set the weapon types in the refactoring pass.
- Holding F3 will increase the time scale to 5.0. Use sparingly. Releasing the key should reset the time scale, but if you release it while in a menu (e.g., leveling up) then it will keep the time scale at 5.0. Hitting the key again should fix it.
Edit: bonus bugfixes I missed!
- Button to end the run early now brings you back to the main menu instead of just breaking things.
- Testing enemies having a smaller collider for avoid each other and allow a bit more stacking which will probably make the lag problem worse.
- Bugfix: Chain Lightning will now actually not stick around after a reset.
Files
cd_panels.zip Play in browser
47 days ago
Get A Short Story - Survivors
Download NowName your own price
A Short Story - Survivors
Status | Prototype |
Author | Wazuki |
Genre | Survival |
Tags | Survivor-like |
More posts
- The Bonus Update29 days ago
- The Refactor Update31 days ago
- Chain Lightning, Refactoring and Dev Keys45 days ago
- Overhauled Overhaulings48 days ago
- Initial Balance Pass53 days ago
- Major Lag Fix (plus Waldo balance)62 days ago
- Ranged Enemies63 days ago
Leave a comment
Log in with itch.io to leave a comment.